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This is quite fun! I included it in my ProcJam compilation video series, if you'd like to take a look :)

Thanks!

I also included it in an article of my favorites :) http://fireside.gamejolt.com/post/jam-favorites-procedural-generation-jam-cuupbhwv

Thanks. I really appreciate this.

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This is a lot of fun. Interesting how having your potential routes mapped alters decision making in how you attempt to escape. I wish the game recorded how far I made it so that I could attempt to beat my high scores.

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Glad you like it. I thought about adding a score feature, but right now the level difficulty is really uneven. The game sometimes gives you really easy levels and sometimes gives you really difficult ones. I was worried that if the game tracked your scores then players would become frustrated with the uneven difficulty, and it would expose how at the mercy of the RNG you really are in the game.

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Man, those cops. What they lack in size they make up for in SPIDERS.