Thanks! I haven't played Everything Is Fodder but I did really like Jeff Lait's earlier games Smart Kobold and Vicious Orcs, and reading through the source code for those games inspired me to make this one.
This is a really neat idea and execution -- it really captures the experience of trying to navigate a parking garage if, like me, you have terrible spatial skills. :)
Thanks! No plans on developing this in particular but I think the implementation could be useful in a game with hand-made instead of procedural levels: a top-down 2D game where you could enter caves and go underground organically, or walk all the way up to the top of a long spiral staircase without changing screens.
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Super cool level generator. Reminds me of http://www.zincland.com/7drl/fodder/, but the color coding makes it easy to tell which level you are on.
Thanks! I haven't played Everything Is Fodder but I did really like Jeff Lait's earlier games Smart Kobold and Vicious Orcs, and reading through the source code for those games inspired me to make this one.
This is a really neat idea and execution -- it really captures the experience of trying to navigate a parking garage if, like me, you have terrible spatial skills. :)
Interested to see if it develops further!
Thanks! No plans on developing this in particular but I think the implementation could be useful in a game with hand-made instead of procedural levels: a top-down 2D game where you could enter caves and go underground organically, or walk all the way up to the top of a long spiral staircase without changing screens.